In a world not unlike our own, where steel and magic rule, the Kingdom of Ravenia basks in an uneasy peace. Queen Deirdre Ravenhart has guided the realm through nearly two decades of prosperity, but beneath that calm surface, old tensions fester. The Faesh live under quiet prejudice, banditry still plagues the roads, and in the shadows, the Assassin’s Guild endures as a sanctioned evil bound by fragile, unwritten rules.
Under Guildmaster Grayson Alastair, the order has prospered, but not everyone within its obsidian halls is content to let him lead. Beyond Ravenia’s borders, the western kingdom of Erastia stirs under the brutal rule of King Minoc, a tyrant who tightens his grip through fear, conscription, and bloodshed. As armies gather and whispers spread, peace looks less like triumph and more like kindling.
And in that waiting stillness, one spark may be enough to set the world aflame.
